I have enjoyed being an undergrad student exploring game making and social media in UBalt's Simulation & Digital Entertainment Bachelor of Science program. I’m a news junky, enjoy digital art, theatre, science and technology. I have been a theatrical Technical Director, Production Manager and Web Specialist.
Eugene L. Moxley's academic career includes:
Graduating Summa Cum Laude
Being active as a USG Student Council member.
Being a two-time recipient of a merit based scholarship from AFCEA Bethesda.
Induction into the Sigma Nu Tau Entrepreneurship Honor Society.
Induction into the Phi Theta Kappa Honor Society.
Mr. Moxley's professional career includes:
Web Production for the American Association for the Advancement of Science (AAAS), tasked with delivering several web components on time and meeting the exacting standards required by the publisher of the journal, Science.
Ten years of Project Management experience, putting together Broadway style musicals for the U.S. and Canadian touring circuits, major casino markets, Europe, Asia and South America.
Many years each as a touring Stagehand, Technical Director and Scene Shop Carpenter.
Facilities Manager for the Olney Theatre Center, opening their $8.5 million New Mainstage Theatre and overseeing the day-to-day operations and upkeep of their 14-acre physical plant.
The concept for this full conversion Skyrim Mod is exploration and discovery of what is happening on this historic Titanic-like ship as it crosses the cold mid-Atlantic. This is a group Seminary Capstone Project for the University of Baltimore's SDE Bachelors program which spanned two semesters. This was created by the six member Twisted Grove Team and here are some of the groups Introductory Vlogs. My roles were loremaster, story, 3D asset creation and level design.
Much of my research and the game's development progress can be found at this Tumblr site, http://majestic-project.tumblr.com/tagged/reference as well as on my YouTube Channel. On this Tumblr site find images of the 3D assets and videos of the gameplay action that the group was able to turn out.
The image of the ship is not our work, but rather from an actual postcard of the Majestic from that period. The ship was registered as being 56,551 tons, 956 feet long, and 102 feet wide. It was touted as "The World's Largest Ship", a title it held for roughly 13 years, almost its entire sailing life. Although built for luxury and comfort, Majestic's quadrupale screw propellers could generate 24 knots of speed, enabling it to make its first westbound crossing of the Atlantic (some 3,137 miles) in 5 days 14 hours and 45 minutes.
Below are some of the models and texturing that I was able to contribute based upon my research.
Push the Instructions button for help or the Play button to begin. Place your bet and hit Deal. Click on the cards that you want to throw (they will move further away). Hit the Draw button to get your new cards, see your final hand and be paid. To play again keeping the same bet, just hit Deal, or to change your bet simply click on one or more of the Bet buttons to place a new bet.
This is a simple video Poker game that was originally created in Flash Actionscript but I later converted to C# - XNA.
Sorry iPhone users, this is Flash which will not run on your device.
Rather than creating a warrior character with heavy armor and weapons or something robotic-like, I wanted to explore something that was more realistic and based in nature. This turned out to be a lot of fun and I was very happy with how it turned out! I know I have a lot to learn in 3ds Max and need practice texturing. Although Max is a difficult program, I really enjoy modeling immensely.
This was done as I was learning Illustrator in the AA 216 class at Montgomery College. To the right you see the 2007 Audi R8 promotional photo that I used as my subject. I wanted to try to add a color to my version which I think could have been more successful. I was especially happy with the seats and rear view mirror.
In this text based game written in Inform 7, you the player creates the character's memories as they flash before his eyes in what most likely is the last moments of his life. You explore the character's relationships, how he lives his life, why he is in an Emergency Room gurney and if he will ever get out of it? The threat is still there. Can you save him?
While this could be called programming it is really about story writing and development as well as game design. Interactive Fiction has a proud history as some of the earliest video games, but DreamLIFE is a bit untraditional in its approach. It is more about the choices you make, rather than where you go (N, S, E, W) or what you pick up. As you make life changing choices starting from a very early age, you are propelled to the next flashback with the sound of your heart monitor beeping, reminding you that the character is still lying in a hospital gurney about to die.
Here is an early version of the Game Design Document. The game is still being developed.
The iframe above and to the right is running DreamLIFE via the web interpreter Parchment, however it is not playing nice with Internet Explorer. If you are having this trouble, right click here and copy the lengthy URL to paste in a different web browser.
If you are not familiar with IF, click on the Interactive Fiction link above to learn the basics how to play.
ANTiAction is a class group assignment created in Processing intended to simulate kinetic life or nature in some way. We choose to simulate the workings of an ant colony, sort of a digital Uncle Milton’s Ant Farm. Our program begins with a lone queen ant just after she has flown her nuptial flight and is ready to begin her new domain. She has broken off her wings, burrowed herself underground and has begun to lay her eggs. Read the full ANTiAction Proposal PDF from here.
In our model the eggs quickly grow from egg to pupae and emerge as adult worker ants that set about their assigned task of either foraging for food on the surface or digging out more tunnels and chambers. Look closely in the HD resolution video to see our workers carrying earth particles out to the surface, or picking up purple food particles and leaving a green trail behind them. Each ant moves independently, if carrying food they try to go down and if carrying earth they try to go up and out.
The green trail represents pheromones being laid down by the food laden ant to tell other colony members where a food source is located. Over time this trail dissipates (if not reinforced) and will return to the color of normal earth particles. If an ant successfully brings a food particle back to the colony, then the queen eats and will begin laying eggs at an increased rate for a short period of time. The more eggs and ants in the colony the more likely that the colony will survive.
Our worker ants have a defined life cycle, which includes an increased chance of dying as they age. This is often due to the dangers of predators when above ground. When an ant’s body is crushed another type of pheromone is released warning other colony members of an attack sending them in to a frenzy to defend the colony and its members. We represented this pheromone release and expiration of an ant by turning the earth particles red.
The hex tile grid was difficult but looked and worked well once we figured it out. This image shows how we laid out our node grid (column, row) and how we indexed surrounding nodes of any single point on the grid. Depending upon the starting node’s row (either even or odd) we would add the values shown for the direction we were looking at to the present nodes location. Then we would be able to sense the type of particle that surrounding node represented, and consequently what could be done with it, i.e., food particle, earth particle or an open valid location to move to.
While we were pleased with our progress there were several next steps that were not accomplished that we were working towards. It was hoped that we could implement:
A build up of excavated earth particles around the entrance to represent an anthill.
An intuitive GUI for users to be able to:
Drop food particles for harvester ants to find and recover.
Select buried earth particle locations for diggers to reach.
Spawn new predator soldier ants from a different colony creating a war.
Better AI including:
An A-Star Pathfinding system to better direct the digging of tunnels and separate chambers by the worker ants.
Better reactions to both types of pheromones.
A fighting routine to fend off predators.
About:
ANTiAction was created by Colter Hasfurter, Greg Mears, Sonny Moxley, Kenny Nguyen, James Richardson for the University of Baltimore’s COSC 440: Frontiers of Game Design class during the Spring semester of 2012.
Processing is a powerful free open source object oriented programming language created by Ben Fry and Casey Reas. It can be found at Processing.org.
This is a functioning online application that is designed to request, approve and track the payment of purchases and expenditures of a small business (in this instance a theatrical producing company), charging them to different line item accounts for different "projects" and then totaling them to compare against an entered budget for that project.
Set up a temporary account to explore this live web application. Create a budget, add vendors, charge purchases against your account codes, and as a manager approve those purchases. Click here to open it in another window.
This was done as I was learning Illustrator in the AA 216 class at Montgomery College. The assignment was to make a writing tool that looked realistic.
My pen was very well received and it was used as part of a poster showcasing student works in their Advertising Arts Exhibition for that school year. This Graphic Design & Illustration Student Exhibition poster is shown to the right.
Rayna's precious Bunny has been taken from her by an evil Queen Witch who lives in Rayna's unconscious world of slumber. To get it back she must explore the Queen Witch's Kingdom and befriend, subdue, or outwit the Kingdom's inhabitants. Only then will she be ready to face the Queen herself and retrieve her Bunny.
I wanted to make the action in this game look like the Mario Brothers, or the television shows Dora The Explorer or The Little Einsteins, where the characters walk in the middle of the screen against a scrolling linear landscape or background.
There is no engine here; this was created from scratch in XNA. Although my colored and arrowed backgrounds are only placeholders, I believe that I succeeded in capturing this movement, keeping the player in the middle of the screen but being able to walk to the edge if the path dead ends.
The heads up display (HUD) above and in the center of the window maps the paths taken, and shows where the player is on the world map. There are three lives (or slumbers, no deaths in this game) and a health bar shown in the upper left of the window. The Kingdom has three world levels punctuated by the different background music loops, and objects such as food, medicine and coins or other coveted objects to be picked up and traded.
The game is still unfinished but I was very pleased with what I was able to accomplish on my own and in a short period of time. There are Pause, Win and Lose game states. Rayna can take hits losing health and lives. Sprite animations (shown below) can make Rayna walk left and right (but not yet animate going up or down), cast spells with her fairy wand, and shifting her weight back and forth when standing and no user input is occurring. Most of my time and focus was spent on making the world and being able to travel through it.
This was a pitch presentation of a product idea for the class ENTR 101 - Imagination, Creativity & Entrepreneurship.
Click on the image above for the Prezi visual presentation to open in another window, and the speach notes that went with it are below.
Start on the Intro Slide and change slides on the red text:
My name is Sonny Moxley
My product is a meal assembly kitchen that assists dieters prepare healthy delicious meals.
I call it The Slender Sous, as in Sous Chef.
Over two thirds of American adults are overweight, and the
CDC reported that in 2009
35.7% of adults, and
17% of children
in America are obese.
Obesity in adults is expected to rise
to over 42% by 2030.
Obesity is a major contributing factor in many chronic health conditions that lead to death,
heart attack, stroke,
diabetes
and some cancers.
It is not surprising that an estimated 108 million people are dieting in the US at any given time,
Spending conservatively $20 billion per year
to do so.
That was 20 BILLION DOLLARS folks!
Industry watchers say that this figure is really closer to $61.6 billion last year …
AND it is
Anticipated to grow another 2.6 % this year.
This market is literally growing around the waistline each year.
All of us want to eat healthily,
often using specific diets promoted by
celebrities,
the media,
physical trainers,
or even our doctors.
The Problem is because of our on-the-go
lifestyles and busy work schedules,
we often wind up GOING OFF THE DIET!
Shopping at farmer’s markets
for the freshest best tasting foods
isn’t always possible.
Washing/chopping ingredients is a lot of work.
Even just cooking meals
that conform to these diets takes time.
WITHOUT making these priorities,
meals can become repetitively boring,
often just bland vegetables.
One of the CDC’s recommendations is to
“Plan meals ahead of time to ensure that you eat a healthy well-balanced meal.”
Here is where we can help.
Consider the Slender Sous’
as your personal dietary sous chef.
We specifically cater to dieters needs!
Our customers demand:
Super farm fresh ingredients
Great recipes that make savory meals
that conform to their diets.
As well as a variety of choices within diet!
AND finally, time saving convenience
We see three market segment profiles
that we will cater to:
The Driven –
Are active health conscious individuals that demand convenience as part of their meals.
They will put in a full day at the office
and then go to the gym to unwind.
Time is precious to this group and it is something that they are willing to pay extra for.
The Stretched –
Are families that need a little extra help
in getting to and from the lacrosse field,
piano lesson, or other after-school activities,
And still find time to prepare wholesome meals everyone enjoys that still meets the diet.
For the Under Orders group –
Restricted diets are no fun.
Especially when they are mandated.
Our on staff chef and dieticians will help
find foods that you will enjoy eating
and that meet your doctor’s orders.
The competitors for these customers are either:
The local meal assembly kitchens or
The major weight loss diet companies
Dream Dinners and Let’s Dish
Do have some low calorie meals but
they do not cater or target dieters as part of their market.
They also DO NOT shop for fresh local and organic foods.
Jenny Craig or Nutrisystem
Do offer convenience to dieters,
but their do-it-yourself diet meals are:
Mass produced, processed and preserved,
not having farm fresh ingredients
Also only offer one diet choice (their own).
Another Unique Selling Proposition
is that we will bend over backwards
to reach and serve the dieting customer.
We will partner with physical trainers and gyms to offer their clients the convenience of our products delivered directly to their gym.
The Slender Sous will aim to position our products to match the per meal price point of our competitors,
but might be slightly higher due to market prices of the fresh and locally grown ingredients that differentiate our products.
For that money we expect that our:
superior ingredients
customized recipes and menus
and added convenience
will prove to be a higher value for customers in our market.
Meal costs will vary due to fluctuating market prices, but should stay in the range of $4 to $8 per meal.
Meal orders can be placed by:
phone,
online,
using paper forms found in our gym outlet locations,
or at the counter of our storefront kitchen.
Meal assembly kitchens have worked well around the country.
The Slender Sous’ growth could come from opening additional kitchen locations locally,
as well as franchised licenses targeting our specific customer niche.
Diets become popular and then fall out of favor.
Regardless of what diet is trending, the Slender Sous will be there
with updated menus to match the diets
that our customers believe to be healthy and worthwhile.
AppleDrop is a simple 2D casual arcade style video game where you move the basket left and right to catch 100 apples. The basket fills as you catch more and I enjoyed getting the visible apples low on the tree to rock back and forth as a precursor warning to the player before they fall.
During these years I earned an Associate of Applied Science degree and a Bachelor of Science degree both with honors, while also being a husband, father, and working part-time. I have been awarded two merit based scholarships from AFCEA Bethesda, served on the USG Student Council, and became a member of the Sigma Nu Tau Entrepreneurship Honor Society.
2007 - 2011
Web Manager / Jr. Web Developer
The Helen Hayes Awards, now known as theatreWashington.org
from Fall of 2007 through the end of 2011
Web application / custom-built CMS development using ColdFusion and MS SQL Server.
Performed SQL query reports, data updates, and web site maintenance.
Created Flash marketing ads and redesigned their TixCertificates website.
Wrote a needs analysis for their website to be used for request for proposal.
2010
Web Intern
iQ Solutions, Inc.
during the Fall of 2010
Assisted the web department on a variety of internet projects including:
HTML markup.
Quality Assurance testing of new products.
508 compliance of PDF documents.
E-newsletters.
2004 - 2006
Facilities Manager / Production Manager
The Olney Theatre Center
Facilites Manager, from Summer of 2005 through the end of 2006
Managed all aspects of a 14-acre campus consisting of four live theatre stages, shops, offices and housing facilities; including HVAC systems, security, custodial and grounds services.
Responsible for space scheduling, event and rental setups and change-overs.
Worked directly with vendors and contractors to open and maintain the organization's assets.
Wrote procedural manuals documenting the systems and duties for the position.
Major Accomplishments:
Contributed to the successful opening of $8.5 million New Mainstage Theatre.
Production Manager, from Spring of 2004 to Summer of 2005
Coordinated an 8-show season which included:
Contract execution for artistic staff.
Weekly payroll for union and nonunion staff and performers.
Budgets and spending approvals.
Travel and housing.
Staff hiring.
Production scheduling.
Negotiated agreements and contracted space rentals.
2002 - 2004
Web Production Specialist
The American Association for the Advancement of Science (AAAS)
from Spring of 2002 to Spring of 2004
Detailed HTML / SGML markup under time critical daily and weekly deadlines.
Created web sites advertising AAAS products and services.
Established referrer links for published PhD authors working in a customer service capacity.
Worked closely with editors and authors to assure content accuracy.
Major Accomplishments:
Received AAAS Outstanding Team Player Award, 2003.
1991 - 2000
Production Manager
Troika Entertainment, LLC
1991 - 2000
Developed over 40 new touring musical stage productions.
Collaborated with Broadway directors and designers to bring their vision to reality.
Managed all aspects of each project’s production schedule.
Created and managed six figure dollar budgets, approved spending.
Hired traveling crews, supervised costume and scene shop staff and facilities.
Negotiated lighting and sound rental package deals.
Education
2008 - 2014
University of Baltimore
Bachelor of Science
in Simulation and Digital Entertainment
from 2008 to 2014
Summa Cum Laude with a 3.965 Cumulative GPA. Sigma Nu Tau Entrepreneurship Honor Society, Inducted.
University of Baltimore's Institutional Representative to the Universities at Shady Grove Student Council.
2000 - 2007
Montgomery College
Associate of Applied Science
in Web Content, Marketing and Design,
Web Specialist Certificate